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The authors present a method of simulating the process of burning phenomena on generic polyhedral objects. By mapping the object's surface to a 2D space, the fire front expansion can be calculated efficiently on GPU (Graphics Processing Unit). The state of decomposition is updated according to the fire front and the consumption of solid fuel. During the simulation loop, both the fire front and the solid fuel consumption are updated respectively. In order to achieve a better performance, most routines of the simulation are processed on GPU. The entire simulation could run at an interactive rate on a normal PC.
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