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Immersive Connected Experiences (ICE) are a new category of connected visual computing usage models in which people will share experiences and information online within highly intuitive, interactive visual interfaces. Initial examples of ICE include two main categories: Simulated Environments such as virtual worlds, online multiplayer games and 3-D movies, and Augmented Reality where images from the real world are combined with digital information to provide an enhanced view of the globe. This paper describes the key technical challenges in bringing these usages to the mainstream, including new client/server platform innovations, more robust distributed computing techniques, tools to facilitate user-generated 3-D content, and techniques to improve experiences on mobile devices.
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