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The realist and interactive simulation of deformable objects has become a challenge in computer graphics. For this, the tensor-mass model enables local solving of mechanical equations, making it easier to handle local control, like collisions, tool interaction, etc. In this paper, the authors propose the GPU implementation of this model to achieve interactive time. Moreover, the use of an implicit integration scheme will help to guarantee stability at any time step, leading to a true alternative to mass-spring or finite element methods.
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