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Managing Quality of Experience for Wireless VOIP Using Noncooperative Games

The authors model the user's Quality of Experience (QoE) in a wireless Voice over IP (VoIP) service as a function of the amount of effort the user has to put to continue her conversation. They assume that users would quit or terminate an ongoing call if they have to put more efforts than they could tolerate. Not knowing the tolerance threshold of each individual user, the service provider faces a decision dilemma of whether to fix the network problem immediately whenever he detects a user effort in the VoIP system, or ignore it with the hope that the user may still continue the call anyway.

Provided by: Institute of Electrical & Electronic Engineers Topic: Mobility Date Added: Aug 2012 Format: PDF

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