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Nowadays, the authors are experiencing a rapid development in mobile computing because of the sinking prices of the mobile devices and the availability of wireless networks that can connect them. The ability of many of these devices to set up ad-hoc networks by proximity allows face-to-face interaction combined with mobility. However, mobile devices are much weaker in computing power compared with desktop or laptop computing. Therefore, a key aspect to ensure success of an application supporting mobile learning is whether mobility is really needed for the activity it supports and if mobile devices do really represent an added value compared with the same application implemented on non-mobile devices.
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