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Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to constantly upgrade their computers and deal with compatibility issues when playing games. As a result, cloud gaming is generating a great deal of interest among entrepreneurs and the public. However, given the large design space, it is not yet known which platforms deliver the best quality of service and which design elements constitute a good cloud gaming system. This paper is motivated by the question: How good is the real-timeliness of current cloud gaming systems? To address the question, the authors analyze the response latency of two cloud gaming platforms, namely, OnLive and StreamMy-Game.
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