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A new class of erasure codes for delay-constraint applications, called on-the-fly coding, have recently been introduced for their improvements in terms of recovery delay and achievable capacity. Despite their promising characteristics, little is known about the complexity of the systematic and non-systematic variants of this code, notably for live multicast transmission of multimedia content which is their ideal use case. The authors' paper aims to fill this gap and targets specifically the metrics relevant to mobile receivers with limited resources: buffer size requirements and computation complexity of the receiver. As their contribution, they evaluate both code variants on uniform and bursty erasure channels.
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