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Smartphones are an ideal platform for local multiplayer games, thanks to their computational and networking capabilities as well as their popularity and portability. However, existing game engines do not exploit the locality of players to improve game latency. In this paper, the authors propose MicroPlay, a complete networking framework for local multiplayer mobile games. To the best of their knowledge, this is the first framework that exploits local connections between Smartphones, and in particular, the broadcast nature of the wireless medium, to provide smooth, accurate rendering of all players with two desired properties.
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