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The monitoring of the Transmission Control Protocol (TCP) state variables can provide an understanding of how various traffic flows on a network interact. As discussed in previous work the rate and diversity of the raw information available is incomprehensible in real time, considering human cognitive processing limitations. In this paper, the authors will demonstrate a solution to the problem of monitoring the attributes of TCP flows by projecting them as orthogonal visual characteristics on 3D entities displayed inside a modified game engine, known as L3DGEWorld.
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