Date Added: Jun 2010
Massively Multiplayer Online Games (MMOGs) such as Activision Blizzard's World of Warcraft have become an increasingly popular sector of the games industry with the leading games boasting user subscriptions in excess of 10 million. The sheer volume of users places a burden upon the scalability of these software systems and the burden is exacerbated through their usage of Client/Server (C/S) architectures. In recent years, research has been focused on the application of Peer-2-Peer (P2P) architectures for MMOGs, in order to capitalise on the inherent scalable properties exhibited by P2P systems. MMOGs are complex systems comprised of many individual components and sub-systems, making them a challenging and time-consuming development pursuit.