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The encoding of both texture and depth maps of multi-view images, captured by a set of spatially correlated cameras, is important for any 3-D visual communication system based on Depth-Image-Based Rendering (DIBR). In this paper, the authors address the problem of efficient bit allocation among texture and depth maps of multi-view images. More specifically, suppose they are given a coding tool to encode texture and depth maps at the encoder and a view-synthesis tool to construct intermediate views at the decoder using neighboring encoded texture and depth maps.
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