Download Now Free registration required
The encoding of both texture and depth maps of multi-view images, captured by a set of spatially correlated cameras, is important for any 3-D visual communication system based on Depth-Image-Based Rendering (DIBR). In this paper, the authors address the problem of efficient bit allocation among texture and depth maps of multi-view images. More specifically, suppose they are given a coding tool to encode texture and depth maps at the encoder and a view-synthesis tool to construct intermediate views at the decoder using neighboring encoded texture and depth maps.
- Format: PDF
- Size: 1413.12 KB