Mobility

On Erasure Correction Coding for Streaming

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Executive Summary

The authors consider packet erasure correction coding for a streaming system where specific information needs to be decoded by specific deadlines, in order to ensure uninterrupted playback at the receiver. In their previous work, they gave a capacity-achieving code construction for the case of a fixed number of erasures. In this paper, they consider a sliding window erasure pattern where the number of erasures within windows of size above some threshold is upper bounded by a fraction of the window size, modeling a constraint on burstiness of the channel.

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