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Peer-To-Peer (P2P) streaming applications have lead to the disharmony among the involved parties: Content Service Providers (CSPs), Internet Service Providers (ISPs) and P2P streaming End-Users (EUs). This disharmony is not only a technical problem at the network aspect, but also an economic problem at the business aspect. To handle this tussle, this paper proposes a feasible business model to enable all involved parties to enlarge their benefits with the help of a novel QoS-based architecture integrated with caching techniques. The authors model the interactions, including competition and innovation, among CSPs, ISPs and EUs as a tripartite game by introducing a pricing scheme, which captures both network and business aspects of the P2P streaming applications.
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