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Software with graphics rendering is an important class of applications. Many of them use polygonal models to represent the graphics. Mesh simplification is a vital technique to vary the levels of object details and hence, improve the overall performance of the rendering process. It progressively enhances the effectiveness of rendering from initial reference systems. As such, the quality of its implementation affects that of the associated graphics rendering application. Testing of mesh simplification is essential towards assuring the quality of the applications.
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