Routing Game in Hybrid Wireless Mesh Networks With Selfish Mesh Clients

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Executive Summary

Wireless Mesh Networks (WMNs) consist of mesh routers and mesh clients where fixed mesh routers form the multi-hop backbone of the network. It is often assumed that each individual mesh client will faithfully follow the prescribed protocols. However, these mobile devices, owned by individual users, will likely do what is the most beneficial to their owners, i.e. act 'Selfishly'. In this paper, the authors study how to design routing protocols in WMNs with selfish mesh clients. They first show that the total payment of the classical Vickrey-Clarke-Groves (VCG)-based routing protocol could be very expensive and inefficient for hybrid mesh networks.

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