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Most of the attacks that have been witnessed in real life will surface in virtual worlds unless the environment is built with security in mind. It needs to leverage knowledge and work together - security vendors and gaming vendors - to avoid falling into the same trap again. It is possible to make most attacks in virtual life impossible or uneconomical. There are no good reasons why virtual characters should suffer from the same troubles - spam, phishing, adware, spyware, Trojans, viruses, worms, and other malware - that currently plague real day-to-day lives.
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