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StarCraft is one of the most popular online real-time strategy games supporting multiple players but there are some undesirable players causing social problems to the community. For example, players can remove uncertainty of the game (fog-of-war) using map hacking tools, lose the game purposely to increase the rank of friends and disclose their team's information to others through external communication channels. It is necessary to detect automatically such players from their non-standard strategic behavior. In this paper, the authors tried to build models to discriminate whether the current player's build orders and timings are from one of standard strategies or not in the early stage of the game.
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