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This paper describes the conditions under which network traffic was generated and captured for a range of traffic traces available on the SONG database. In this case the traffic traces concern network traffic generated by the Quake 4 game running on a central server with between two and seven players and two different maps. This dataset is made publicly available as part of the SONG database project of the Smart Internet CRC to assist researchers in accessing databases of network game traffic generated under known conditions. This paper and the SONG website should be referenced in any work which uses any of the corresponding dump files.
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