Sponge: Portable Stream Programming on Graphics Engines
Graphics Processing Units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL, makes GPU programming attractive to a wide variety of programmers. However, programming GPUs is still a cumbersome task for two primary reasons: tedious performance optimizations and lack of portability. First, optimizing an algorithm for a specific GPU is a time-consuming task that requires a thorough understanding of both the algorithm and the underlying hardware. Unoptimized CUDA programs typically only achieve a small fraction of the peak GPU performance. Second, GPU code lacks efficient portability as code written for one GPU can be inefficient when executed on another.