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This paper describes an architecture that was designed to enable access to the scenarios/challenges on the SINGA platform. SINGA is a virtual platform that enables children facing barriers of access to information, services and people to learn the ways and means to acquire the skills to overcome these barriers without relying on adults and officials. The platform imparts skills through exposing the children to challenges that would have been difficult to tackle in real-world situations. Access to SINGA challenges is via "Rabbit holes" which are portals into the SINGA world. This research develops new technologies of accessing the challenges in the SINGA platform through Instant Messaging (IM) and Short Message Service (SMS) messaging.
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