Toward Procedural Decorative Ornamentation in Games

Download Now Date Added: Jun 2010
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Castles, palaces, temples and cathedrals in the real world are densely decorated with ornamentation. Computer games, in contrast, usually have much less and appear Spartan in comparison. Game worlds, whether hand-made or procedural, require greater decorative ornamentation to increase their realism and beauty. Currently artists create this ornament by hand; this doesn't scale. In order to have more decorative artwork in games, procedural algorithms must be developed to generate it, for only this approach will create sufficient quantities, quickly, and at low cost.