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The increase in availability of multi-touch devices has motivated one to consider interaction approaches outside the limitations associated with the use of a mouse. The problem that the authors try to solve is how to interact in a 3D world using a 2D surface multi-touch display. Before showing their proposed solution, they briefly review previous work in related fields that provided a framework for the development of their approach. Finally, they propose a set of multi-touch gestures and outline an experiment design for the evaluation of these forms of interaction.
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