Using Autodesk HumanIK Middleware to Enhance Character Animation for Games
Unlock the potential for creating more believable characters and more engaging, innovative game play with Autodesk HumanIK 4.5 middleware. The software's Full-Body Inverse Kinematics (FBIK) system enables characters to interact dynamically and more realistically with their environment and with other characters. With the capability to dynamically layer FBIK information onto existing clips at runtime, game developers can create, modify, and reuse character animations, helping save valuable animator time. Streamlined workflows between HumanIK, Autodesk Maya 2011 software, and the Epic Unreal Engine 3 game engine help accelerate the entire process of creating top-quality games.