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Peer-to-Peer (P2P) is a powerful platform for a variety of multimedia streaming applications over the Internet such as video-on-demand, video conferencing, live broadcasting, etc. A P2P system is extremely cost-effective since it utilizes the resources (CPU cycles, storage space, and uplink bandwidth) of peer machines. Recently, there has been significant development in designing video conferencing systems. Video conferencing requires substantial network bandwidth in order to be able to transport high volume video data. This is particularly true for MultiParty (MP) video conferencing system. One way to address the demand of high bandwidth is to use a network-based device called Multipoint Control Units (MCU).
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