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If you're just starting out in app development and trying to choose between the Android or the iOS SDK, this basic guide might be useful.
In the first installment of his five-part app developer series, William J. Francis creates a drawing surface and a framework for controlling and updating the contents of an Android...
Ryan Boudreaux introduces the WebGL standard for 3D-rendering and provides utilities, libraries, and frameworks as resources. He also provides examples of projects that use WebGL.