Design and Development of a Component-Based System for Virtual Patients in the Virtual World of Second Life®
Source: Academy Publisher
This paper presents the development of a Component-Based System structured as a distributed three-tier architecture, enabling monitoring and information visualisation of application activity as well as presentation of feedback to learners via a Heads-Up-Display (HUD) in the virtual world of Second Life. The activities follow a game-based learning approach and take place in a Respiratory Ward in Second Life, where learners interact with virtual patients receiving intrinsic feedback about their diagnosis, investigations and treatments. The proposed architecture developed by the authors, consists of different virtual patient components that provide the relevant personal and clinical data to the clinical scenario.
| Format: | Size: | 925.02 | |
| Date: | Nov 2011 |



