Efficient Physically-Based Shadow Algorithms

Source: Helsinki University of Technology

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This research focuses on developing efficient algorithms for computing shadows in computer-generated images. A distinctive feature of the shadow algorithms presented in this paper is that they produce correct, physically based results, instead of giving approximations whose quality is often hard to ensure or evaluate. Light sources that are modeled as points without any spatial extent produce hard shadows with sharp boundaries. Shadow mapping is a traditional method for rendering such shadows. A shadow map is a depth buffer computed from the scene, using a point light source as the viewpoint. The finite resolution of the shadow map requires that its contents are resampled when determining the shadows on visible surfaces.
Format:PDF Size:4546.56
Date:Sep 2006