FLoD: A Framework for Peer-to-Peer 3D Streaming

Source: Institute of Electrical and Electronics Engineers

Favorite

Free registration required

Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming, thus is necessary to enable real-time content interactions. However, the heavy data and processing requirements of 3D streaming challenge the scalability of client-server delivery methods. The authors propose the use of Peer-to-Peer (P2P) networks for 3D streaming, and argue that due to the non-linear access patterns of 3D content, P2P 3D streaming is a new class of applications apart from existing media streaming and requires new investigations.
Format:PDF Size:476.00
Date:Jan 2008