Game Physics Performance on the Larrabee Architecture
Source: Intel
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and water. Game physics applications are very compute and memory intensive. The ever growing quest for a high degree of realism requires more complex physics algorithms and also larger datasets. To meet the demands of game physics applications requires a computer architecture which can deliver high floating point performance and memory bandwidth. However, general-purpose many-core architectures are quickly evolving to overcome these constraints.
| Format: | Size: | 516.90 | |
| Date: | Oct 2008 |



