GamingAnywhere: An Open Cloud Gaming System

Source: Association for Computing Machinery

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Cloud gaming is a promising application of the rapidly expanding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source with proprietary protocols, which raises the bars to setting up testbeds for experiencing cloud games. In this paper, the authors present a complete cloud gaming system, called GamingAnywhere, which is to the best of their knowledge the first open cloud gaming system. In addition to its openness, they design Gaming-Anywhere for high extensibility, portability, and reconfigurability. They implement GamingAnywhere on Windows, Linux, and OS X, while its client can be readily ported to other OS's, including iOS and Android.
Format:PDF Size:792.40
Date:Jan 2013