Massively Multiplayer Open Source Game Development
Source: Oleksiy Kovyrin
An MMORPG project is challenging for any development team, let alone a distributed team of "Amateur" volunteers. In this webcast, the presenter will explore the internal design of the FOSS MMO project called PlaneShift, and how that design was influenced by the strengths and weaknesses of the team structure and the community.
| Format: | Webcast | Size: | 0.00 |
| Date: | Dec 2008 |



