Methodology for Verifying the Load Limit Point and Bottle-Neck of a Game Server Using the Large Scale Virtual Clients
In this paper, the authors propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Their agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that their proposed method ensures the stability and capacity of the servers.