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graphics applications
(682 results)-
White Papers
Reconstructed Color Image Segmentation
Oct 2009
This paper discusses a new color model for digital image, which can be used to separate low, and high frequencies in the image without loosing any information from the image. The proposed model...
Provided by Al al-Bayt University
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White Papers
VLSI Design for High-Speed Image Computing Using Fast Convolution-Based Discrete Wavelet Transform
May 2009
This paper presents a VLSI design for very high-speed image computing using discrete wavelet transform. The proposed architecture, based on new and fast convolution approach, reduces the hardware...
Provided by University of Quebec
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White Papers
Single Frame Supercompression of Still Images, Video, High Definition TV and Digital Cinema
Dec 2010
Super-resolution is nowadays used for a high-resolution image produced from several low-resolution noisy frames. In this paper, the authors consider the problem of high-quality interpolation of a...
Provided by UNTREF
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White Papers
Supercompression for Full-HD and 4k-3D (8k) Digital TV Systems
Jan 2011
In this work, the authors developed the concept of supercompression, i.e., compression above the compression standard used. In this context, both compression rates are multiplied. In fact,...
Provided by World Academy of Science, Engineering and Technology
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White Papers
Loop Back Connected Component Labeling Algorithm and Its Implementation in Detecting Face
Sep 2010
In this study, a Loop Back Algorithm for component connected labeling for detecting objects in a digital image is presented. The approach is using loop back connected component labeling algorithm...
Provided by Universiti Teknologi Malaysia
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White Papers
Temporal Modeling of Head Movement During Facial Expression Via Dual Pivot Tracking System - A Case of Disgust
Mar 2009
Temporal modeling of facial expression is very important in various fields which include expression recognition, realism in computer animation and behavioral study in psychological field. While...
Provided by Universiti Putra Malaysia
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White Papers
Enhancing Visual Basic GUI Applications Using VRML Scenes
Sep 2010
Rapid Application Development (RAD) enables ever expanding needs for speedy development of computer application programs that are sophisticated, reliable, and full-featured. Visual Basic was the...
Provided by Mekelle University
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White Papers
Digital Images Inpainting Using Modified Convolution Based Method
Nov 2008
Reconstruction of missing parts or scratches of digital images is an important field used extensively in artwork restoration. This restoration can be done by using two approaches, image inpainting...
Provided by Menofyia University
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White Papers
Using Ontology to Create 3D Animations for Training Purposes
Jul 2007
3D Computer-based animations are nowadays used for training purposes in a wide range of industrial applications like assembly, maintenance and operations. Their creation, also known as authoring,...
Provided by University of Paderborn
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White Papers
Image Semantic Classification Using SVM in Image Retrieval
Dec 2009
There is a gap between low-level descriptions of image content and the semantic understanding of users to query image databases in the content-based image retrieval. In this paper, the authors put...
Provided by Academy Publisher
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White Papers
Detection of a Virtual Passive Pointer
May 2009
The paper presents a methodology for detecting a virtual passive pointer. The passive pointer or device does not have any active energy source within it (as opposed to a laser pointer) and thus...
Provided by New York University
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White Papers
High Speed and Area Efficient 2D DWT Processor Based Image Compression
Dec 2010
This paper presents a high speed and area efficient DWT processor based design for Image Compression applications. In this proposed design, pipelined partially serial architecture has been used to...
Provided by NITTTR
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White Papers
Color Video Sequences Encryption/Decryption Processes Using Several Color Keys Images
Apr 2008
An optical encrypted color video sequence based on a spectral fusion of information has been proposed. Each color image of the sequence is decomposed into three basic color components. Pertinent...
Provided by Universite de Moncton
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White Papers
Image-Based Rendering: A New Rendering Paradigm
Mar 2008
In the pursuit of photo-realism in conventional polygon-based computer graphics, models have become so complex that most of the polygons are smaller than one pixel in the final image. At the same...
Provided by Shaheed Udham Singh Group of Institutions
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White Papers
iScope: Personalized Multi-Modality Image Search for Mobile Devices
Jun 2009
Mobile devices are becoming a primary medium for personal information gathering, management, and sharing. Managing personal image data on mobile platforms is a difficult problem due to large data...
Provided by Association for Computing Machinery
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White Papers
Analyzing and Detecting Malicious Flash Advertisements
Jun 2010
The amount of dynamic content on the web has been steadily increasing. Scripting languages such as JavaScript and browser extensions such as Adobe's Flash have been instrumental in creating...
Provided by University of California
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White Papers
Towards Chip-on-Chip Neuroscience: Fast Mining of Neuronal Spike Streams Using Graphics Hardware
May 2010
Computational neuroscience is being revolutionized with the advent of multi-electrode arrays that provide real-time, dynamic perspectives into brain function. Mining neuronal spike streams from...
Provided by Association for Computing Machinery
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White Papers
Tree Histogram Coding for Mobile Image Matching
Feb 2010
For mobile image matching applications, a mobile device captures a query image, extracts descriptive features, and transmits these features wirelessly to a server. The server recognizes the query...
Provided by Stanford University
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Podcasts
MSDN Radio: Silverlight, RIA and Windows Phone With Tim Huckaby
Feb 2011
The speaker of this podcast talks about Microsoft Silverlight, Rich Internet Application (RIA), Windows Phone and Touch Interfaces. The speaker of this podcast explores what's compelling and cool...
Provided by Microsoft
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Podcasts
ARCast.TV: Sharp Dudes Discuss Silverlight Application Migration
Feb 2011
The speakers of this podcast discussed about their application migration experience moving from Microsoft Silverlight 3 to Silverlight 4. Using demos, they focused on discussing two common areas...
Provided by Microsoft
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Podcasts
ARCast.TV: UI of the New Era, Designing for Multiple Devices
Feb 2011
Computer screens in laptops, desktops and phones are now the targets for application developers yet they represent challenges as the resolution, size, among other factors. The speaker of this...
Provided by Microsoft
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Podcasts
Microsoft Visio 2010: Database Model and Website Documentation
Feb 2011
This podcast provides key tips and best practice techniques for creating, maintaining, and publishing space planning diagrams in Microsoft Visio 2010. The attendees of this podcast will learn how...
Provided by Microsoft
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White Papers
Graphic Engine Resource Management
Nov 2007
Modern consumer-grade 3D graphic cards boast a computation/memory resource that can easily rival or even exceed that of standard desktop PCs. Although these cards are mainly designed for 3D gaming...
Provided by Stony Brook University
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White Papers
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Aug 2007
General Purpose computation on Graphics Processors (GPGPU) has rapidly evolved since the introduction of commodity programmable graphics hardware. With the appearance of GPGPU computation-oriented...
Provided by Association for Computing Machinery
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Whitepapers
A New Entropy Encoding Algorithm for Image Compression Using DCT
May 2012
Digital images contain large amount of information that need evolving effective techniques for storing and transmitting the ever increasing volumes of data. Image compression addresses the problem...
Provided by International Journal of Engineering Trends and Technology
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Whitepapers
Relative Antropy Based Analysis of Image Steganography Techniques
Nov 2011
Steganography is the art and science of hiding the data within some cover media like image file, audio file, video file, text file, etc. in such a manner that no one apart from the sender and...
Provided by International Journal of P2P Network Trends and Technology(IJPTT)
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White Papers
Design Patterns in FPS Levels
Jun 2010
Level designers create gameplay through geometry, AI scripting, and item placement. There is little formal understanding of this process, but rather a large body of design lore and rules of thumb....
Provided by Association for Computing Machinery
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White Papers
Auto-Tuning CUDA Parameters for Sparse Matrix- Vector Multiplication on GPUs
Sep 2010
Graphics Processing Unit (GPU) has become an attractive coprocessor for scientific computing due to its massive processing capability. The Sparse Matrix-Vector multiplication (SpMV) is a critical...
Provided by University of Wyoming
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White Papers
Computer Graphics Techniques for Modeling Page Turning
Dec 2007
Turning the page is a mechanical part of the cognitive act of reading that one does literally unthinkingly. Interest in realistic book models for digital libraries and other online documents is...
Provided by University of Waikato
-
White Papers
Phong Tessellation
Aug 2008
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mapping artifacts...
Provided by Johns Hopkins University
-
White Papers
Geo-Spatial Aerial Video Processing for Scene Understanding and Object Tracking
Feb 2008
This paper presents an approach to extracting and using semantic layers from low altitude aerial videos for scene understanding and object tracking. The input video is captured by low flying...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Voronoi-Based Variational Reconstruction of Unoriented Point Sets
Aug 2007
Surface reconstruction from point clouds is motivated by a number of CAGD, point-based graphics, and reverse engineering applications where scattered point samples of a surface need to be turned...
Provided by EUROGRAPHICS Association
-
White Papers
Articulated Mesh Animation From Multi-View Silhouettes
May 2008
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, the authors demonstrate a practical software system for capturing such details from...
Provided by Massachusetts Institute of Technology
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White Papers
Part Analogies in Sets of Objects
Feb 2008
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other objects,...
Provided by Tel Aviv University
-
White Papers
Modeling the Appearance and Behavior of Urban Spaces
Aug 2009
Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban...
Provided by EUROGRAPHICS Association
-
White Papers
Digital Inspection: An Interactive Stage for Viewing Surface Details
Dec 2007
In a wide range of applications, the authors often wish to quickly inspect and visualize historically significant and highly detailed objects. For such scientific illustration applications, often...
Provided by Purdue University
-
White Papers
DECHO - A Framework for the Digital Exploration of Cultural Heritage Objects
Nov 2010
The authors present a framework for the digital exploration of cultural heritage objects. Today computing and information technology is pervasive and ubiquitous and has boosted at unprecedented...
Provided by Purdue University
-
White Papers
ECDLP on GPU
Mar 2011
Elliptic Curve Discrete Logarithm Problem (ECDLP) is one of the most important hard problems that modern cryptography, especially public key cryptography, relies on. And many efforts are dedicate...
Provided by Chinese Academy of Sciences
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White Papers
Swarm: Mining Relaxed Temporal Moving Object Clusters
Oct 2009
Recent improvements in positioning technology make massive moving object data widely available. One important analysis is to find the moving objects that travel together. Existing methods put a...
Provided by VLDB Endowment
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Webcasts
A 3D Atlas of the Universe
Feb 2010
For the last 12 years, Carter Emmart has been coordinating the efforts of scientists, artists and programmers to build a complete 3D visualization of the known universe. He demos this stunning...
Provided by TED Conferences
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White Papers
A 152-MW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG
Sep 2009
This paper presents a low power multimedia System-on-Chip (SoC) with full integration with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG codec for mobile devices. The...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
24-GOPS 4.5-Mm2 Digital Cellular Neural Network for Rapid Visual Attention in an Object-Recognition SoC
Jan 2011
This paper presents the Visual Attention Engine (VAE), which is a digital Cellular Neural Network (CNN) that executes the VA algorithm to speed up object-recognition. The proposed Time-Multiplexed...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Touch-Display Keyboards and Their Integration With Graphical User Interfaces
Oct 2009
The authors introduce Touch-Display Keyboards (TDK) that retain the traditional physical key layout and in addition provide dynamic display and touch-sensing capability for each key. They...
Provided by Lancaster University
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White Papers
Shield Fields: Modeling and Capturing 3D Occluders
Dec 2008
The authors describe a unified representation of occluders in light transport and photography using shield fields: the 4D attenuation function which acts on any light field incident on an...
Provided by Mitsubishi Electric
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White Papers
Hole-Filling Method Using Depth Based In-Painting for View Synthesis in Free Viewpoint Television (FTV) and 3D Video
Jun 2009
Depth Image-Based Rendering (DIBR) is generally used to synthesize a virtual view in Free Viewpoint Television (FTV) and 3D video. One of the key techniques in DIBR is how to fill the holes caused...
Provided by Mitsubishi Electric
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White Papers
3D Pose Estimation and Segmentation Using Specular Cues
Sep 2009
The authors demonstrated that specular reflections can be used for localization and pose estimation of specular objects using a known CAD model. They showed that simple feature/ intensity matching...
Provided by Mitsubishi Electric
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White Papers
Invertible Motion Blur in Video
Sep 2009
The authors show that motion blur in successive video frames is invertible even if the Point-Spread Function (PSF) due to motion smear in a single photo is non-invertible. Blurred photos exhibit...
Provided by Mitsubishi Electric
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White Papers
Intermediate View Generation for Perceived Depth Adjustment of Stereo Video
Jan 2011
There is significant industry activity on delivery of 3D video to the home. It is expected that 3D capable devices will be able to provide consumers with the ability to adjust the depth perceived...
Provided by Mitsubishi Electric
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White Papers
Divide & Concur and Difference-Map BP Decoders for LDPC Codes
Jan 2011
The "Divide and Concur" (DC) algorithm, recently introduced by Gravel and Elser, can be considered a competitor to the Belief Propagation (BP) algorithm, in that both algorithms can be applied to...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Depth Reconstruction Filter and Down/Up Sampling for Depth Coding in 3D Video
Jul 2009
Depth images represent Three-Dimensional (3D) scene information and are commonly used for Depth Image Based Rendering (DIBR) to support 3D video and free-viewpoint video applications. The virtual...
Provided by Mitsubishi Electric
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White Papers
Object Detection Via Boosted Deformable Features
Dec 2009
It is a common practice to model an object for detection tasks as a boosted ensemble of many models built on features of the object. In this paper, features are defined as subregions with fixed...
Provided by Mitsubishi Electric Research Laboratories
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White Papers
TV Architecture Supporting Multiple 3D Services
Mar 2010
This paper describes changes to the television architecture to support 3D video, with emphasis on the receiver and display processor. It is expected that multiple 3D services will be available in...
Provided by Mitsubishi Electric Research Laboratories
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White Papers
Hiding Information Inside Structured Shapes
Mar 2010
This paper describes a new technique for embedding a message within structured shapes. It is desired that one changes in the shape owing to the embedded message are invisible to a casual observer...
Provided by Mitsubishi Electric Research Laboratories
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White Papers
Multi-Class Batch-Mode Active Learning for Image Classification
Jul 2010
Accurate image classification is crucial in many robotics and surveillance applications - for example, a vision system on a robot needs to accurately recognize the objects seen by its camera....
Provided by Mitsubishi Electric Research Laboratories
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White Papers
RelCom: Relational Combinatorics Features for Rapid Object Detection
Jul 2010
The authors present a simple yet elegant feature, RelCom, and a boosted selection method to achieve a very low complexity object detector. They generate combinations of low-level feature...
Provided by Mitsubishi Electric Research Laboratories
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White Papers
Morphable Reflectance Fields for Enhancing Face Recognition
Jul 2010
In this paper, the authors present a novel framework to address the confounding effects of illumination variation in face recognition. By augmenting the gallery set with realistically relit...
Provided by Mitsubishi Electric Research Laboratories
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White Papers
Breaking the Interactive Bottleneck in Multi-Class Classification With Active Selection and Binary Feedback
Jul 2010
Multi-class classification schemes typically require human input in the form of precise category names or numbers for each example to be annotated - providing this can be impractical for the user...
Provided by Mitsubishi Electric Research Laboratories
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White Papers
An Approach on Hardware Design for Computationally Intensive Image Processing Applications Based on Light Field Refocusing Algorithm
Jun 2010
This paper describes the performance analysis of the light field refocusing algorithm running on different hardware specifications, including the Intel Pentium 4, SSE2(Streaming SIMD Extensions),...
Provided by University of Virginia
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White Papers
ILoveSketch: As-Natural-As-Possible Sketching System for Creating 3D Curve Models
Oct 2008
The authors present ILoveSketch, a 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Improving Visual Search With Image Segmentation
Apr 2009
People's ability to accurately locate target objects in images is severely affected by the prevalence of the sought objects. This negative effect greatly impacts critical real world tasks, such as...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
EverybodyLovesSketch: 3D Sketching for a Broader Audience
Oct 2009
The authors present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. The authors first analyze...
Provided by Association for Computing Machinery
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White Papers
Effects of Interior Bezels of Tiled-Monitor Large Displays on Visual Search, Tunnel Steering, and Target Selection
Apr 2010
Tiled-monitor large displays are widely used in various application domains. However, how their interior bezels affect user performance and behavior has not been fully understood. The authors...
Provided by Association for Computing Machinery
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White Papers
Image Synthesis Using Adjoint Photons
Jan 2011
The most straightforward image synthesis algorithm is to follow photon-like particles from luminaires through the environment. These particles scatter or are absorbed when they interact with a...
Provided by University of Central Florida
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White Papers
Modeling Cardinal Directions in the 3D Space With the Objects Interaction Cube Matrix
Mar 2010
In GIS and spatial databases, cardinal directions are frequently used as selection and join criteria in query languages. However, most cardinal direction models are only able to handle...
Provided by Association for Computing Machinery
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White Papers
Supporting 3D Route Planning in Indoor Space Based on the LEGO Representation
Nov 2010
With the prevalence of car navigation systems, indoor navigation systems are increasingly attracting attention in the indoor research area. However, the available models for indoor navigation...
Provided by Association for Computing Machinery
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White Papers
3D Indoor Route Planning for Arbitrary-Shape Objects
Jan 2011
Route planning, which is used to calculate feasible routes in a given environment, is one of the key issues in navigation systems. According to different constraints in different given space,...
Provided by University of Florida
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White Papers
Sensing Cognitive Multitasking for a Brain-Based Adaptive User Interface
May 2011
Multitasking has become an integral part of work environments, even though people are not well-equipped cognitively to handle numerous concurrent tasks effectively. Systems that support such...
Provided by Association for Computing Machinery
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White Papers
Embedded System for 3D Shape Reconstruction
Aug 2008
Many applications that use three-dimensional scanning require a low cost, accurate and fast solution. This paper presents a fixed-point implementation of a real-time active stereo...
Provided by Israel Institute of Technology
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White Papers
A Study on Crowd Simulation Effects Through Marker-Based Multi-Object Augmentation
May 2011
The authors have carried out research on high-speed crowd simulation effects through marker-based multi-object augmentation as the basis for a crowd scene processing system that can produce...
Provided by Hannam university
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White Papers
Service-Based Geometry Modeling Framework for Large-Scale Information Visualization
Oct 2009
Web-based Information visualization is one of the key technologies for product development and cooperative work in the enterprises. But existence of heterogeneous systems make geometry modeling a...
Provided by Academy Publisher
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White Papers
3DARModeler: A 3D Modeling System in Augmented Reality Environment
Aug 2010
This paper describes a 3D modeling system in Augmented Reality environment, named 3DARModeler. It can be considered a simple version of 3D Studio Max with necessary functions for a modeling system...
Provided by Sejong University
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Webcasts
Biochemists and Computer Scientists Collaborate to Create Protein-Folding Computer Game
Oct 2008
Computer scientists designed a computer game based on the principles of biochemistry. It allows amateurs to compete against and collaborate with specialists to design protein structures....
Provided by ScienceDaily
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Podcasts
TR10: Cloud Streaming
Jun 2011
In the Silicon Valley conference room of OnLive, Steve Perlman touches the lifelike 3-D face of a computer-generated woman displayed on his iPad. Swiping the screen with his fingers, Perlman...
Provided by MIT
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Webcasts
Blocks + Computing = A New Kind of Interface
Jun 2011
The startup Sifteo, based in San Francisco, will bring to market handheld, computerized cubes that can sense each other and run a variety of interactive programs. Recently, Technology Review got a...
Provided by MIT
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Webcasts
Video: Lattice LCD-Pro Advanced Video Graphics Controller
Jan 2011
Take the first step to integrate advanced video graphics control into a LCD driver application by watching this 5 minute video. Lattice LCD-Pro Advanced Video Graphics Controller is the perfect...
Provided by Lattice Semiconductor
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White Papers
A Parallel Implementation of K-Means Clustering on GPUs
May 2008
Graphics Processing Units (GPU) have recently been the subject of attention in research as an efficient coprocessor for implementing many classes of highly parallel applications. The GPUs design...
Provided by Hanoi University of Technology
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Webcasts
Unleash the Power of Advanced Visualization & Ad Hoc Reporting with JReport
Jun 2011
Join us for this webinar showcasing JReport's visualization with advanced charts, powerful dashboards, and instant interactions. Intuitive self-service reporting empowers your users to create new...
Provided by Jinfonet Software
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White Papers
Algorithms for the Automatic Generation of Urban Streets and Buildings
Apr 2008
The authors describe the algorithms they have developed to automatically generate street networks and building plots in the automatic procedural creation of a realistic city. The system first...
Provided by San Jose State University
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White Papers
Implementation of Sprite Animation for Multimedia Application
Jun 2009
Animation is simply defined as the sequencing of a series of static images to generate the illusion of movement. Most people believe that actual drawings or creation of the individual images is...
Provided by West Yangon Technological University
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White Papers
Trends, Performance and General Operation of the Graphic Processing Unit
Oct 2009
A applications demand more processing power, graphic cards will continue to advance in technology to meet these demands. The world of graphics, either through movies, games, or regular software...
Provided by JATIT
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White Papers
Auto-Tuning CUDA Parameters for Sparse Matrix- Vector Multiplication on GPUs
Sep 2010
Graphics Processing Unit (GPU) has become an attractive coprocessor for scientific computing due to its massive processing capability. The Sparse Matrix-Vector multiplication (SpMV) is a critical...
Provided by University of Wyoming
-
White Papers
Computer Graphics Techniques for Modeling Page Turning
Dec 2007
Turning the page is a mechanical part of the cognitive act of reading that one does literally unthinkingly. Interest in realistic book models for digital libraries and other online documents is...
Provided by University of Waikato
-
White Papers
Phong Tessellation
Aug 2008
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mapping artifacts...
Provided by Johns Hopkins University
-
White Papers
Geo-Spatial Aerial Video Processing for Scene Understanding and Object Tracking
Feb 2008
This paper presents an approach to extracting and using semantic layers from low altitude aerial videos for scene understanding and object tracking. The input video is captured by low flying...
Provided by Institute of Electrical and Electronics Engineers
-
White Papers
Voronoi-Based Variational Reconstruction of Unoriented Point Sets
Aug 2007
Surface reconstruction from point clouds is motivated by a number of CAGD, point-based graphics, and reverse engineering applications where scattered point samples of a surface need to be turned...
Provided by EUROGRAPHICS Association
-
White Papers
Articulated Mesh Animation From Multi-View Silhouettes
May 2008
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, the authors demonstrate a practical software system for capturing such details from...
Provided by Massachusetts Institute of Technology
-
White Papers
Part Analogies in Sets of Objects
Feb 2008
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other objects,...
Provided by Tel Aviv University
-
White Papers
Modeling the Appearance and Behavior of Urban Spaces
Aug 2009
Urban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban...
Provided by EUROGRAPHICS Association
-
White Papers
Digital Inspection: An Interactive Stage for Viewing Surface Details
Dec 2007
In a wide range of applications, the authors often wish to quickly inspect and visualize historically significant and highly detailed objects. For such scientific illustration applications, often...
Provided by Purdue University
-
White Papers
DECHO - A Framework for the Digital Exploration of Cultural Heritage Objects
Nov 2010
The authors present a framework for the digital exploration of cultural heritage objects. Today computing and information technology is pervasive and ubiquitous and has boosted at unprecedented...
Provided by Purdue University
-
White Papers
ECDLP on GPU
Mar 2011
Elliptic Curve Discrete Logarithm Problem (ECDLP) is one of the most important hard problems that modern cryptography, especially public key cryptography, relies on. And many efforts are dedicate...
Provided by Chinese Academy of Sciences
-
White Papers
Swarm: Mining Relaxed Temporal Moving Object Clusters
Oct 2009
Recent improvements in positioning technology make massive moving object data widely available. One important analysis is to find the moving objects that travel together. Existing methods put a...
Provided by VLDB Endowment
-
Webcasts
A 3D Atlas of the Universe
Feb 2010
For the last 12 years, Carter Emmart has been coordinating the efforts of scientists, artists and programmers to build a complete 3D visualization of the known universe. He demos this stunning...
Provided by TED Conferences
-
Webcasts
Wii Remote Hacks
Feb 2008
Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a...
Provided by TED Conferences
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White Papers
ECM on Graphics Cards
Jan 2009
This paper reports record-setting performance for the elliptic-curve method of integer factorization: For example, 926.11 curves/second for ECM stage 1 with B1 = 8192 for 280-bit integers on a...
Provided by National Taiwan University
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White Papers
Highly Parallel Surface Reconstruction
Apr 2008
The authors present a parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, the algorithm first builds an octree for the...
Provided by Microsoft
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White Papers
NPIC: Hierarchical Synthetic Image Classification Using Image Search and Generic Features
Jan 2011
The authors introduce NPIC, an image classification system that focuses on synthetic (e.g., non-photographic) images. They use class-specific keywords in an image search engine to create a noisily...
Provided by National University of Singapore
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White Papers
Tracking a Large Number of Objects From Multiple Views
Sep 2009
The authors propose a multi-object multi-camera framework for tracking large numbers of tightly-spaced objects that rapidly move in three dimensions. They formulate the problem of finding...
Provided by Boston University
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White Papers
Active Hidden Models for Tracking With Kernel Projections
Sep 2009
The authors introduce Active Hidden Models (AHM) that utilize kernel methods traditionally associated with classification. They use AHMs to track deformable objects in video sequences by...
Provided by Boston University
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White Papers
Example-Based Image Registration Via Boosted Classifiers
Aug 2010
The authors propose a novel image registration framework which uses classifiers trained from examples of aligned images to achieve registration. The approach is designed to register images of...
Provided by Boston University
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White Papers
Reconstruction and Analysis of 3D Trajectories of Brazilian Free-Tailed Bats in Flight
Aug 2010
The Brazilian free-tailed bat, Tadarida brasiliensis, roosts in very large colonies, consisting of hundreds of thousands of individuals. Each night, bats emerge from their day roosts in dense...
Provided by Boston University
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White Papers
Tracking-Reconstruction or Reconstruction-Tracking? Comparison of Two Multiple Hypothesis Tracking Approaches to Interpret 3D Object Motion From Several Camera Views
Oct 2007
The authors developed two methods for tracking multiple objects using several camera views. The methods use the Multiple Hypothesis Tracking (MHT) framework to solve both the across-view data...
Provided by Boston University
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White Papers
Tracking Large Variable Numbers of Objects in Clutter
Jul 2007
The authors propose statistical data association techniques for visual tracking of enormously large numbers of objects. They do not assume any prior knowledge about the numbers involved, and the...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Block-Based MAP Disparity Estimation Under Alpha-Channel Constraints
Jun 2007
Disparity estimation belongs to the most important, but difficult, problems in image processing and computer vision. Its importance stems from a wide range of applications, while its difficulty is...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Blink and Wink Detection for Mouse Pointer Control
Jun 2010
A Human-Computer Interaction (HCI) system that is designed for individuals with severe disabilities to simulate control of a traditional computer mouse is introduced. The camera-based system...
Provided by Association for Computing Machinery
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White Papers
Detecting Objects of Variable Shape Structure With Hidden State Shape Models
Mar 2008
This paper proposes a method for detecting object classes that exhibit variable shape structure in heavily cluttered images. The term "Variable shape structure" is used to characterize object...
Provided by Institute of Electrical and Electronics Engineers
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White Papers
Tracking With Dynamic Hidden-State Shape Models
Aug 2008
Hidden State Shape Models (HSSMs) were previously proposed to represent and detect objects in images that exhibit not just deformation of their shape but also variation in their structure. In this...
Provided by Springer Science+Business Media
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White Papers
iAVATAR: An Interactive Tool for Finding and Visualizing Visual Representative Tags in Image Search
Aug 2010
Tags associated with social images are valuable information source for superior image search and retrieval experiences. Due to the nature of tagging, many tags associated with images are not...
Provided by VLDB Endowment
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White Papers
A Framework for Analysis of 2D Platformer Levels
Jul 2008
Levels are the space where a player explores the rules and mechanics of a game; as such, good level design is critical to the game design process. While there are many broad design principles,...
Provided by University of California
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White Papers
New features for JPEG Steganalysis
Jan 2011
The authors present in this paper a new approach for specific JPEG steganalysis and propose studying statistics of the compressed DCT coefficients. Traditionally, steganographic algorithms try to...
Provided by International Association for Cryptologic Research
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White Papers
Deep Spatiotemporal Feature Learning With Application to Image Classification
Sep 2010
Deep machine learning is an emerging framework for dealing with complex high-dimensionality data in a hierarchical fashion which draws some inspiration from biological sources. Despite the notable...
Provided by University of Tennessee
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White Papers
An Application-Oriented Approach for Accelerating Data-Parallel Computation With Graphics Processing Unit
Apr 2008
This paper presents a novel parallelization and quantitative characterization of various optimization strategies for data-parallel computation on a Graphics Processing Unit (GPU) using NVIDIA's...
Provided by Virginia Polytechnic Institute and State University
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White Papers
Interactive Visual Histories for Vector Graphics
Jun 2009
Presentation and graphics software enables users to experiment with variations of illustrations. They can revisit recent editing operations using the ubiquitous undo command, but they are limited...
Provided by Massachusetts Institute of Technology
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White Papers
Spider Cursor: A Simple Versatile Interaction Tool for Data Visualization and Exploration
Jan 2011
The authors present Spider Cursor, an exploration tool for geometric models that has proven useful in analyzing data coming from various sources. The Spider Cursor is simple to learn and use, and...
Provided by University of Sao Paulo
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White Papers
Some Models and Tools for Open Systems
Nov 2009
In computer science, there is a distinction between closed systems, whose behavior is totally determined in advance, and open systems, that are systems maintaining a constant interaction with an...
Provided by UC Regents
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White Papers
Architecture-Aware Optimization Targeting Multithreaded Stream Computing
Mar 2009
Optimizing program execution targeted for Graphics Processing Units (GPUs) can be very challenging. The ability to efficiently map serial code to a GPU or stream processing platform is a time...
Provided by Association for Computing Machinery
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White Papers
Simulation of Automatic Behavior Generation of Artificial Fish Using Elasticity Momentum
Aug 2008
In virtual world, realistic behavior of digital creature gives an esthetic satisfaction to user. The complexity of autonomous behavior of artificial fish is restricted to the mutual relationship...
Provided by University of Tabriz
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White Papers
Trends, Performance and General Operation of the Graphic Processing Unit
Oct 2009
A applications demand more processing power, graphic cards will continue to advance in technology to meet these demands. The world of graphics, either through movies, games, or regular software...
Provided by JATIT
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White Papers
Implementation of Sprite Animation for Multimedia Application
Jun 2009
Animation is simply defined as the sequencing of a series of static images to generate the illusion of movement. Most people believe that actual drawings or creation of the individual images is...
Provided by West Yangon Technological University
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White Papers
Algorithms for the Automatic Generation of Urban Streets and Buildings
Apr 2008
The authors describe the algorithms they have developed to automatically generate street networks and building plots in the automatic procedural creation of a realistic city. The system first...
Provided by San Jose State University
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