Transmission of 3D Scenes over Lossy Channels
Source: Hindawi Publishing
This paper introduces a novel error correction scheme for the transmission of three-dimensional scenes over unreliable networks. The authors propose a novel Unequal Error Protection scheme for the transmission of depth and texture information that distributes a prefixed amount of redundancy among the various elements of the scene description in order to maximize the quality of the rendered views. This target is achieved exploiting also a new model for the estimation of the impact on the rendered views of the various geometry and texture packets which takes into account their relevance in the coded bitstream and the viewpoint required by the user.