Using Ontology to Create 3D Animations for Training Purposes
Source: University of Paderborn
3D Computer-based animations are nowadays used for training purposes in a wide range of industrial applications like assembly, maintenance and operations. Their creation, also known as authoring, is usually a time consuming task, demanded to professional 3D designers, who need at first a good understanding of the involved entities and actions in order to realize the customized animations. The proposed methodology deals with the use of an ontology in order to filter and understand generic natural language training requests; once identified the proper actors and actions, they are associated to the corresponding models and movements to be performed in the virtual environment and translated in a 3D graphic format template.