Vertex Processing Selection Capability
It is essential to make the most of your processor along with having a better 3D experience. With the introduction of 15.6 and 14.31 Windows Vista and Windows XP graphic drivers with compatible Shader Model 3.0 including support for hardware vertex shader and Hardware (Transform and Light) TnL on Intel G965, GM965, and G35 Express Chipsets, the game capabilities as well as the game play have shown tremendous growth. Apart from this compatibility, Intel also enables the drivers to switch between using the integrated graphics engine and the Intel Processor with this vertex processing selection capability. This paper explains the Vertex processing selection capability and clearly states the benefits levied from each of the possibility to have the best 3D experience. It can be used by OEMs, system integrators, and end-users who are involved in building or using motherboards with Intel G965, GM 965 and G35 Express Chipsets. This paper further reveals that some of the 3D applications perform the best with HWVP (Hardware Vertex Processing). HWVP vertex processing, which takes place on a graphics chip, is the default configuration some performed best with Software Vertex Processing (SWVP). This is a vertex processing that takes places on a CPU utilizing the Processor Specific Graphic Pipeline. Intel still strives to deliver the best user experience possible for 3D applications by making the most of the processor, wherever possible.