What Networks Do To Companies And What Companies Do To Networks
Source: IESE School Of Business
This paper explores the question of how alliance portfolios change over time. In the setting of the U.S. wireless gaming market, the author collected real-time and longitudinal data on entrepreneurial game publishers over a period of two-and-a-half years. This process revealed that companies' alliance portfolios can grow or deteriorate rapidly through virtuous or vicious cycles depending on their starting position in a networked market. Those companies in a virtuous cycle have the additional advantage that they can use resource-dependence strategies to fuel the virtuous cycle further. Overall, the picture provided is one that advocates multi-level and longitudinal analysis for the understanding of company, portfolio, and network-level outcomes deriving from company-level interactions and portfolio strategies.
| Format: | Size: | 411.50 | |
| Date: | Sep 2007 |



