What Networks Do To Companies And What Companies Do To Networks

Source: IESE School Of Business

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This paper explores the question of how alliance portfolios change over time. In the setting of the U.S. wireless gaming market, the author collected real-time and longitudinal data on entrepreneurial game publishers over a period of two-and-a-half years. This process revealed that companies' alliance portfolios can grow or deteriorate rapidly through virtuous or vicious cycles depending on their starting position in a networked market. Those companies in a virtuous cycle have the additional advantage that they can use resource-dependence strategies to fuel the virtuous cycle further. Overall, the picture provided is one that advocates multi-level and longitudinal analysis for the understanding of company, portfolio, and network-level outcomes deriving from company-level interactions and portfolio strategies.
Format:PDF Size:411.50
Date:Sep 2007