Sony announced the price and release window for the PlayStation VR, making it the cheapest option of the three high-end VR contenders.
There were really only two details VR watchers were interested in from Sony's PlayStation VR event Tuesday: the price and release window.
At an event in San Francisco, Sony unveiled little more than that: The PlayStation VR, which is currently the only console-based VR system, will be available in October 2016 for $399. For those who don't already have the console, going all in will still be cheaper than starting from scratch (buying a powerful enough computer to power the headsets) with the HTC Vive or Oculus Rift, as a PlayStation 4 itself is somewhere in the $399 range.
"We're proud of the price point we've been able to achieve because it means more gamers will be able to bring PSVR into their living rooms," said Andrew House, Group CEO of Sony Computer Entertainment.
House said the tech specs are largely the same as the developer kit:
Screen size: 5.7"
Resolution: 1920 x RGB x 1080 (960 x RGB x 1080 per eye)
Refresh rate: 120 Hz, 90 Hz
Sensors: 360 degree tracking, 9 LEDs
Field of view: Approximately 100 degrees
Latency: Less than 18 ms
Controller: DUALSHOCK 4 and PS Move
House also said the headset will have one band and a quick release button.
Notably absent from the picture House showed of what comes out of the box for the PSVR is the PlayStation Move controllers, as well as the camera required to track motion.
More than 50 games are coming to PSVR between October and the end of the year. Also on the horizon is a partnership between EA Games and Lucasfilm, which means a Star Wars Battlefront game, only for PSVR.
To this point, PlayStation VR has been a bit of an unknown. Sony has been more guarded with the product, including developer kits, than others in the field. And while the beginning of 2016 kicked off with pricing, pre-orders, and release dates, Sony stayed out of the fray.
The PlayStation VR could be at an advantage in that it has an install base of 36 million units.
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- Virtual reality in 2016: The 10 biggest trends to watch
- Will hands and controllers be the difference between HTC Vive and Oculus Rift? (TechRepublic)
- Oculus defines its VR journey: Unveils consumer Rift, VR content, Microsoft partnership (TechRepublic)