If you subscribe to the New York Times, you're probably one of the 1.2 million people who received a Google Cardboard headset with which to watch the storied new organization's first offerings in 360 video. The initiative was, say they say, a moment for VR in the mainstream. However, the Times isn't the first in the space, even if the history or journalism and virtual reality is short. This week we talk about the role media outlets can play in driving VR adoption, building empathy in audiences, and changing the way journalists tell stories. And if you're new to VR, we also run through all the major head mounted displays slated for release through the end of this year and into 2016.
- Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting
- Nonny de la Peña: Journalist. Virtual reality pioneer. Occasional painter
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Dan Patterson has nothing to disclose. He does not hold investments in the technology companies he covers.
Dan is a Senior Writer for TechRepublic. He covers cybersecurity and the intersection of technology, politics and government.