Think Wiimote to engage users?

Nintendo's Wii remote control proves that bigger, faster, and louder aren't necessary to build the best experience for end-users.

If you’ve played the recently launched Nintendo Wii gaming console I think many would agree that it’s a breath of fresh air. While the graphics engine and processing power are inferior to competitors the new console makes gaming more accessible and fun to a wider audience. It’s interesting to see that the Wii is breaking down traditional age, technical, and gender barriers in gaming.

The reason the Wii has been so successful is the unique use of the Wii Remote with the motion sense capabilities it brings to the gaming platform. The remote, dubbed “Wiimote”, allows the user to interact with items on the screen via movement (3-axis) and pointing.

Of course, it hasn’t taken long before hobbyists have started to hack at the Wiimote to play games on PC hardware and getting it to work with Flash.

What is interesting is that the documentation for hacking the Wiimote shows the controller communicates via a pretty much standard bluetooth wireless link. The Wiimote has been designed to be used with devices which follow the Bluetooth Human Interface Device (HID) standard. Keyboards and Mice use this standard to connect bluetooth devices.

While the Wiimote and nunchuck accessories might not be terribly useful for integrating your next CRM or Excel to reporting engine-type project (though the idea is amusing) it’s definitely food for thought when thinking of trying to engage users in a fun and accessible way to applications.