What descendant game of chess -- played with all the same pieces on a standard chess board -- is specifically designed to be difficult for computers, even supercomputers, to play?
Today is the 15th anniversary of the death of human chess supremacy, as on May 11, 1997 the IBM chess supercomputer Deep Blue became the first non-human player to defeat a reigning chess Grand Master, Garry Kasparov, under normal chess tournament match rules. Since then, competitive supercomputers and chess computing have gone somewhat separate ways.
IBM never developed another large-scale chess hardware system after Deep Blue, as the proof-of-concept was all the company really wanted (and there isn't exactly a market for custom chess-playing processor grids). Instead, the company sought to "solve" another competitive arena where humans seem invincible: the game show Jeopardy! -- which was eventually dominated by the IBM supercomputer Watson. While Watson handily defeated two of the best human players in Jeopardy! history -- Ken Jennings and Brad Rutter -- it wasn't flawless (and never came close to a perfect game).
Watson, you see, had trouble with short clues that only included five or fewer words. With insufficient data to contextualize, Watson often couldn't "guess" a correct answer. In other words, short Jeopardy! clues represented an anti-computer strategy for Jeopardy! game designers. This brings us back to chess software.
Custom hardware like Deep Blue is no longer necessary as, thanks to a combination of Moore's Law dropping the cost of raw computing power and advances in software efficiency through heuristics, a common high-end laptop can run chess-playing programs that can defeat virtually any non-grandmaster chess champion. The grandmasters, however, have adapted anti-computer strategies that confound these programs' brute-force approaches to chess strategy -- usually by playing openings that either remove most of the central board from play (the double fianchetto opening) or that are so unorthodox the chess program doesn't have a standard counter in its "opening book" of chess attacks (like the Mieses Opening).
One chess enthusiast has gone the extra mile, however, and developed a descendant of chess -- played with all the same pieces on a standard chess board -- specifically designed to be difficult for computers, even supercomputers, to play.
WHAT DESCENDANT GAME OF CHESS WAS DESIGNED SPECIFICALLY TO STIFLE SUPERCOMPUTER PLAYERS?Get the answer.