Quoth the marketing speak:
"Mixing the classic VIC-20* text-adventure games' style with the enthralling plot of Pac-Man for the ultimate in retro gaming action, we present Pac-txt." *No sys 32592 or "Press play on tape" necessary.
RicMoo, the coder and cartoonist behind Pac-Txt answers the question pretty much no one was afraid to ask: Wth?! Why would anyone invest the time and effort to build such a useless game?
"Well, I had just got back from a party where the concept of a Pac-Man + Zork hybrid came up as a joke. So, being 2am with a little alcohol in my system, I thought it'd be funny to code it up (as far as I could before collapsing)."
I myself have already wasted minutes exploring the vast untold darkness of the Pac-Txt landscape. How could you not do the same?
(Found via SFSignal.)
Jay Garmon has a vast and terrifying knowledge of all things obscure, obtuse, and irrelevant. One day, he hopes to write science fiction, but for now he'll settle for something stranger — amusing and abusing IT pros. Read his full profile. You can also follow him on his personal blog.