I was recently looking into the details of some formal object-oriented programming best practices, and the thought struck me (and not for the first time), "this is way too complicated for the real world."
It isn't that I could not understand the best practices, or that I think the average developer cannot understand them, the issue is that there are so many of these "practices and patterns" (and it feels like they are growing constantly) that I have a hard time imagining that many developers have the patience and the time to not just learn them, but internalize them. The more I look at stuff like this, the more I come to the conclusion that object-oriented programming is not a good way to write software for most developers.
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Justin James is the Lead Architect for Conigent.