Game Studio's Use of Parallel Programming Yields Eightfold Reduction in Processing Time

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Provided by: Microsoft
Topic: Data Centers
Format: HTML
Video game studio relic entertainment needed to parallelize its code to speed up the package-creation process - the last step in converting the output of content creators into a playable format for test. Early work to parallelize package-creation tools was complex and time-consuming, resulting in thousands of lines of code. By taking advantage of new parallel programming tools in the Microsoft Visual Studio 2010 development system and the .NET Framework 4, Relic was able to quickly and easily reduce that number to just 12 lines of code.
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