Pixel Pandemic: Online Game Studio Minimizes Costs, Enhances Margin With Cloud Technology

When Pixel Pandemic released an online role-playing game built on the company's own game engine, the game quickly generated worldwide demand. Unfortunately, the company's existing server infrastructure could not scale up to meet the growing demand. Pixel Pandemic needed to guarantee a high-quality game experience wherever and whenever the game was played, and it wanted to do so without investing time and money on a large computing infrastructure. To power its online role-playing games, Pixel Pandemic used Windows Azure to manage and deliver its Pixel Persistent Browser Based Game Engine on the web. Now Pixel Pandemic has the flexibility and reliability it needs to meet demand anywhere in the world and do it at lower cost.

Provided by: Microsoft Topic: Cloud Date Added: Dec 2011 Format: HTML

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