Google I/O 2011: Building Aggressively Compatible Android Games

Provided by: Oleksiy Kovyrin
Topic: Software
Format: Webcast
There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. In this webcast, the presenter will explain how to approach device diversity and build aggressively compatible Android games.

Find By Topic