A Real-Time Streaming Media Transmission Protocol for Multi-Hop Wireless Networks

Provided by: Xider Games
Topic: Networking
Format: PDF
Time delay as well as error accumulation makes transmission of high-quality streaming media over multi-hop wireless networks more challenging. Since conventional TCP/IP based protocol drops and retransmits the whole packet once error(s) occur above Physical Layer, which leads to long time delay and low efficiency in transmission, a new protocol for real-time streaming media transmission is proposed in this paper. A Packet Control Layer (PCL) is added between Data Link and Network Layer to enable error-polluted data be transmitted continuously while an Error Control Layer (ECL) is inserted between Transport and Application Layer to further correct errors in data stream.

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