A Two-Stage Game Theoretic Approach for Self-Organizing Networks
Growth of network access technologies in the mobile environment has raised several new issues due to the interference between the available accesses. Thanks to the currently used access methods such as the orthogonal frequency division multiple access in mobile networks and the long term evolution-advanced systems, the intra-cell interferences are avoided and the quality of service has increased. Nevertheless, the diversity and multiplicity of base stations in the network have left behind a major problem of inter-cell interferences. In this paper, the authors focus on the optimization of the total throughput of cellular networks using fractional frequency reuse and allowing each mobile user to individually choose its serving base station.