An Architecture for Mobile Games with Cloud Computing Module
Applications for mobile devices are getting more and more sophisticated, including features as location based systems, image recognition and speech recognition, for example. Most of these applications use cloud computing to process these services. In order to use these features, this paper presents a novel architecture specially designed for mobile games, which includes a cloud module for interacting with the aforementioned services. This architecture provides layers to control several modules as cloud services, networking, and access to social networks, input, rendering and AI processing.