International Journal of Computer Science Issues
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical. Previous papers on pervasive games have partially contended with these representations, but an integrated conceptual model is lacking. Because they both make use of the Earth's geography, the problem domains of GIS and pervasive games overlap. The goal here is twofold: help designers contend with the spatiotemporal representations and the analysis thereof; and show that Peuquet's Triad representational framework from the domain of GIS is applicable to specifically the sub-domain of pervasive games that maintain a virtual model of physical space and time.